Monday 25 January 2016

Fire on the Velvet Horizon, 'Geisha Spore to Glyphapillar', GLYPHAPILLAR

Geisha Spore

OLD SCHOOL

Unarmoured, Move 30' land/15'air (when caught on breeze), 1 Hit Dice, HP 3 , 1d3-1 damage, or by weapon -1 Morale 12.

Kiss: The Geisha Spore rarely attacks to cause damage (it only does so if ordered). It generally attempts to kiss, at first with the illusion of consent, but thereafter whenever the target is not paying attention. If the target is not paying attention to the Geisha Spore, it will surprise on a 2 in 6. It only ever attempts to kiss humans.

Fungal Infestation: Save vs Poison -2. Failure results in contamination. Geisha Spore dies either way.
  • Initial effects are minor iirritation. -1 to combat rolls for d3 hours. Phase 1 initiates in d12+2 days. Cure Disease will remove the spore at this point.

  • Phase 1- replacement of muscles and joints with fungal mass. +3 Strength. +3 Constitution. A Remove Curse spell at this point, can still save the victim. Phase 2 initiates in d12+2 days.


  • Phase 2- Replacement of brain. Character dies, but is not cognisant. Resurrect would restore the victim at this point.


  • Upon the arrival of the next storm, facsimile character dies, more spores are released, as described in FotVH.
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5E

Geisha Spore- AC 11, HP 6, Spd. 30ft/15 ft in air when caught on initial breeze +4, 1d3-1 damage or by weapon -1,    XP 400 CR 2

S-1/D+1/C 0/I-2/W-3/C+1

 Kiss: The Geisha Spore rarely attacks to cause damage (it only does so if ordered). It generally attempts to kiss, at first with the illusion of consent, but thereafter whenever the target is not paying attention. If the target is not paying attention to the Geisha Spore,it makes a stealth check+3 in an effort to beat the targets passive perception. It surprises its victim if successful.

Fungal Infestation: DC-15 Constitution save. Failure results in contamination. Geisha Spore dies either way.
  • Initial effects are minor iirritation. disadvantage to combat rolls for d3 hours. Phase 1 initiates in d12+2 days. Cure Disease will remove the spore at this point.

  • Phase 1- replacement of muscles and joints with fungal mass. +3 Strength. +3 Constitution. A Remove Curse spell at this point, can still save the victim. Phase 2 initiates in d12+2 days.


  • Phase 2- Replacement of brain. Character dies, but is not cognisant. Resurrect would restore the victim at this point.


  • Upon the arrival of the next storm, facsimile character dies, more spores are released, as described in FotVH.







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